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"Fight AMHD with Green DSM or Chain Mail of Resistance?" posted by ~Ray
Posted on 2008-11-29 14:21:37

At 1550' my character has encountered a Mazer vault (V 3.0.9). I've cleared most of it teleporting away the worst nasties and am now left with two sealed cells to consider:* Ancient multi-hued dragon* Gorlim. Betrayer of BarahirTeleported away nasties include Uldor. Medusa. Vargo and a Great Hell Wyrm and (as you can see below) I have quite a few good finds from the vault. I'm not going to open either of these last two cells but I'd desire to comprehend from you all about what would lead you to risk it (and how you would go about it)?What would it take for you to open the AMHD cell with this character (stat potion generic weapon/armor enhanced weapon like my Mace 4d4)? How would you equip for doing it? I evaluate that I'd have to go with the Resistance armor (leaving a hit on Poison) rather than the Green DSM (leaving holes on Base) but nothing looks good. Similarly would you change state the Gorlim cell change surface for a enhanced weapon (probable artifact)?Background: this trip has proceeded from 900' and I was planning on heading home in the next few levels as consumables (particularly arrows) were getting low. Until this inform. I was having terrible luck with weapons and jewelry -- I cleared half the vault with a Rapier (+2,+7) and a see invisible go in displace of the =Dam. I hadn't seen *any* rings or any amulets worth wearing since 900'. I've had decent armor luck but I have been woefully bunco on resistances (had Poison before *any* locate except for =RFire and =RCold open and sold before 500'). Balancing that. I've had unbelievable luck with my shooters. (The XBow I have with me now was used with a pile of Slay Dragon bolts to broach with the horde of Mature dragons in the vault.) [Angband 3.0.9 Character Dump] Name Brin Self RB CB EB Best Sex Female Age 22 STR: 15 +4 +5 +2 18/80 Race Half-Troll Height 84 INT: 15 -4 -2 +4 13 Class Warrior Weight 176 WIS: 16 -2 -2 +6 18 Title Myrmidon Status 1 DEX: 16 -4 +2 +0 14 HP 403/403 Maximize Y CON: 16 +3 +2 +1 18/40 SP 0/0 CHR: 18/18 -6 -1 +0 13 Level 30 Armor [41,+50] Saving Throw Excellent Cur Exp 110296 Fight (+5,+17) Stealth Bad Max Exp 110296 Melee (+13,+30) Fighting Legendary Adv Exp 120000 Shoot (+10,+7) Shooting Heroic MaxDepth 1550 ft Blows 2/turn Disarming Very Good Turns 840502 Shots 2/turn Magic Device Good Gold 22577 Infra 60 ft Perception Poor Burden 215.3 lbs Speed -2 Searching Fair Your father was a Stone-Troll Warrior. You have puke-yellow eyes oily dark color hair and color ulcerous skin abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:+............ Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:......+...... Nexus:............. Fear:............+ Nethr:............. Lite:+............ Chaos:............. Dark:+............ Disen:............ abcdefghijkl@ abcdefghijkl@S. Dig:............. Stea.:............. Feath:............. Sear.:+............ PLite:............. Infra:....+........ Regen:............+ Tunn.:............. Telep:.........+... Speed:............. Invis:+............ Blows:............. FrAct:..+........+. Shots:.+........... HLife:............. Might:............. [engrave Equipment]a) The Mace of Feinya (4d4) (+8,+13) (+1) {MazerV 1550'} It increases your intelligence and constitution by 1. It increases your searching by 1. It slays animals. It is branded with acid. It provides resistance to acid light dark and blindness. It sustains your constitution and charisma. It grants you the ability to see invisible things. It cannot be harmed by the elements b) a Long Bow of Extra Shots (x3) (+5,+7) (+1) {Mughash 550'} It increases your shooting speed by 1 c) a Ring of Free Action {Orcs 900'} It grants you immunity to paralysis d) a Ring of Damage (+8) {YGoldD 1550'}e) an Amulet of Infravision (+3) It increases your infravision by 3 f) The Phial of Regabel {Smeagol 550'} It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers g) Green Dragon Scale Mail (-2) [30,+13] {Floor 1400'} It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements h) a Cloak [1] {good}i) The Large Leather Shield of Raurufin [4,+13] (+3) {MazerV 1550'} It increases your wisdom by 3. It cannot be harmed by the elements. It might have hidden powers j) The Hard flog Cap 'Narethand' [2,+16] (+3) {Gorbag 1050' ESP} It increases your intelligence and wisdom by 3. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements k) a Set of Leather Gloves of cater (+4,+4) [1,+4] (+2) {Floor 750'} It increases your strength by 2 l) a Pair of Hard flog Boots of Free Action [3,+4] {surprise 1450'} It grants you immunity to paralysis. [Character Inventory]a) a Book of Magic Spells [Tenser's Transformations] {MazerV 1550'} It cannot be harmed by the elements b) 12 Rations of Food {@E0}c) 9 Potions of Cure Critical Woundsd) 2 Scrolls of arrange Doore) 4 Scrolls of Teleportation {!*}f) a Scroll of Word of Recall {!*}g) a Rod of Detection {@z0 Floor 1300'} It cannot be harmed by electricity h) 4 Rods of Light {@z1}i) a Rod of Fire Boltsj) 3 Wands of Teleport Other (15 charges)k) 5 Staffs of Teleportation (34 charges) {!*}l) a Staff of Perception (16 charges) {@u0}m) 2 Staffs of Enlightenment (4 charges) {@u2!*}n) Chain Mail of Resistance (-2) [14,+19] {MazerV 1550'} It provides resistance to acid lightning fire and cold. It cannot be harmed by the elements o) an Iron Crown of Night and Day [0,+10] {MazerV 1550'} It provides resistance to light dark and blindness. It usually provides light of radius 1. It grants you the ability to see invisible things. It cannot be harmed by acid p) a Golden Crown of Seeing [0,+7] (+4 to searching) {MazerV 1550'} It increases your searching by 4. It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid q) The Tulwar of Lagduinwe (2d4) (+5,+2) {MazerV 1550'} It cannot be harmed by the elements. It might have hidden powers r) The Pike 'Eriath' (2d5) (+4,+8) {MazerV 1550'} It cannot be harmed by the elements. It might have hidden powers s) a Short Bow of Power (x2) (+8,+24) {MazerV 1550'}t) a Heavy Crossbow (x4) {good}u) 17 Bolts (1d5) {good}v) 26 Arrows (1d4) (+0,+0) {@f0=g}w) 7 Arrows (1d4) {@f1=g good} [domiciliate Inventory]a) a Scroll of *Identify* {!*}b) The Set of flog Gloves of Lador [1,+16] (+3) {Ufthak 850'} It increases your wisdom and dexterity by 3. It grants you immunity to paralysis. It cannot be harmed by the elements c) a cast of Accuracy (x2) (+7,+11)d) a Light Crossbow of Extra Shots (x3) (+8,+9) (+1) {Floor 800'} It increases your shooting speed by 1. [Options]Adult: increase cause of race/class bonuses : yes (adult_maximize)Adult: Randomize some of the artifacts (beta): yes (adult_randarts)Adult: Auto-scum for good levels : yes (adult_autoscum)Adult: Restrict the use of stairs/recall : no (adult_ironman)Adult: Restrict the use of stores/domiciliate : no (adult_no_stores)Adult: Restrict creation of artifacts : no (adult_no_artifacts)Adult: Don't stack objects on the floor : no (adult_no_stacking)Adult: Preserve artifacts when leaving aim : yes (adult_no_preserve)Adult: Don't generate connected stairs : yes (adult_no_stairs)Adult: Monsters follow current location : yes (adult_ai_sound)Adult: Monsters follow recent locations : yes (adult_ai_smell)Adult: Monsters act smarter in groups : yes (adult_ai_packs)Adult: Monsters learn from their mistakes : yes (adult_ai_learn)Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat)Adult: Monsters bear more intelligently (broken): yes (adult_ai_smart)Score: Peek into disapprove creation : no (score_peek)Score: Peek into monster creation : no (score_hear)Score: Peek into dungeon creation : no (advance_dwell)advance: Peek into something else : no (advance_xtra)Score: Know complete monster info : no (score_know)Score: Allow player to avoid death : no (score_be) BTW -- the AMHD is on a potion of Constitution and Gorlim is on Metal Brigandine Armor [19]. Simply not worth the risk. Kevin Gorlim isn't too much of a problem to teleport away although I woudn't try it at speed -2. For the AMHD leave it alone. If you really compassionate about that !CON use the equip of Resistance. With the color DSM you have 3 out of 5 breaths killing you in one turn. With Resistance it's only 1 out of 5. Of course one or more of those "hidden powers" is likely to be a resistance. But there's no way to know which one. Even at speed 0 (unburdened). Gorlim ordain get a double-move as soon as I change state the wall. With 1_IN_2 magic and one of his three spells being a water bolt there's about a 1/3 chance I'll be confused before my next action. TeleOther is a level 20 wand and I think that confused my level 30 Half-Troll Warrior with 13 INT will only have a device skill of 16 (18-8+30*.7+1=32). That means that I'll undergo a 1/12 chance of using the wand when confused (and 11/12 if not confused). Overall odds of successfully teleporting Gorlim away on my first move: 23/36 about 2/3. The problem being that the 1/3 chance of failing to tele away probably leads to death in a couple of turns: confused means that I can't read ?PD or ?Tele and both -TeleOther and _Tele are level 20 the speed difference gives Gorlim the same 1/3 chance of confusing me again after !CCW and each turn Gorlim is expected to cause about 150 damage (about 100 melee. 50 water bolt. 100 mana bolt. 75 cause critical). Further complicating matters. I have all of the monster AI on which I think means that the basic 2*1/2*1/3 come about of a water bolt is the lower move -- it seems likely that Gorlim will cast spells more often than 1/2 and (depending on how smart the exploit weaknesses label is) may even favor water bolts over mana bolts and cause critical wounds. Kevin advance complicating matters. I undergo all of the monster AI on which I think means that the basic 2*1/2*1/3 come about of a water bolt is the lower move -- it seems likely that Gorlim will direct spells more often than 1/2 and (depending on how smart the exploit weaknesses code is) may even favor water bolts over mana bolts and cause critical wounds. For reference. I finally had time to finish this and go to town (leaving the AMHD and Gorlim alone). Dump is. I think that the color DSM is a better choice than the resistance armor right now. I managed to find a ring of resist blast in the Black merchandise which means that my resistance holes are Elec. Cold. Conf and all higher resists. With a *ID* from the color Market. I've figured out all but one artifact that I open. The unknown one is a pike and activates for frost bolt (with a "frost" communicate not a color message) -- which means that it should be a Paur* or *thanc equivalent. (Subtle point: Paur* and *thanc initiate with messages about frost fire etc.; I believe that all higher artifacts glow in various colors.)Kevin

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"Fight AMHD with Green DSM or Chain Mail of Resistance?" posted by ~Ray
Posted on 2008-11-29 14:21:32

At 1550' my character has encountered a Mazer vault (V 3.0.9). I've cleared most of it teleporting away the worst nasties and am now left with two sealed cells to consider:* Ancient multi-hued dragon* Gorlim. Betrayer of BarahirTeleported away nasties include Uldor. Medusa. Vargo and a Great Hell Wyrm and (as you can see below) I have quite a few good finds from the bound. I'm not going to open either of these last two cells but I'd desire to comprehend from you all about what would lead you to risk it (and how you would go about it)?What would it take for you to open the AMHD cell with this character (stat potion generic weapon/equip enhanced weapon like my Mace 4d4)? How would you equip for doing it? I think that I'd undergo to go with the Resistance armor (leaving a hole on Poison) rather than the Green DSM (leaving holes on Base) but nothing looks good. Similarly would you open the Gorlim cell even for a enhanced weapon (probable artifact)?accent: this trip has proceeded from 900' and I was planning on heading home in the next few levels as consumables (particularly arrows) were getting low. Until this inform. I was having terrible luck with weapons and jewelry -- I cleared half the bound with a Rapier (+2,+7) and a see invisible ring in place of the =Dam. I hadn't seen *any* rings or any amulets worth wearing since 900'. I've had decent armor luck but I have been woefully short on resistances (had Poison before *any* base object for =RFire and =RCold found and sold before 500'). Balancing that. I've had unbelievable luck with my shooters. (The XBow I have with me now was used with a arrange of kill Dragon bolts to deal with the horde of Mature dragons in the vault.) [Angband 3.0.9 Character Dump] label Brin Self RB CB EB Best Sex Female Age 22 STR: 15 +4 +5 +2 18/80 Race Half-Troll Height 84 INT: 15 -4 -2 +4 13 Class Warrior Weight 176 WIS: 16 -2 -2 +6 18 Title Myrmidon Status 1 DEX: 16 -4 +2 +0 14 HP 403/403 increase Y CON: 16 +3 +2 +1 18/40 SP 0/0 CHR: 18/18 -6 -1 +0 13 Level 30 Armor [41,+50] Saving Throw Excellent Cur Exp 110296 Fight (+5,+17) Stealth Bad Max Exp 110296 Melee (+13,+30) Fighting Legendary Adv Exp 120000 Shoot (+10,+7) Shooting Heroic MaxDepth 1550 ft Blows 2/turn Disarming Very Good Turns 840502 Shots 2/turn Magic Device Good Gold 22577 Infra 60 ft Perception Poor Burden 215.3 lbs Speed -2 Searching Fair Your father was a Stone-Troll Warrior. You have puke-yellow eyes oily dark purple hair and blue ulcerous skin abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:+............ Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:......+...... Nexus:............. Fear:............+ Nethr:............. Lite:+............ Chaos:............. Dark:+............ Disen:............ abcdefghijkl@ abcdefghijkl@S. Dig:............. Stea.:............. Feath:............. heat.:+............ PLite:............. Infra:....+........ Regen:............+ Tunn.:............. Telep:.........+... Speed:............. Invis:+............ Blows:............. FrAct:..+........+. Shots:.+........... HLife:............. Might:............. [Character Equipment]a) The Mace of Feinya (4d4) (+8,+13) (+1) {MazerV 1550'} It increases your intelligence and constitution by 1. It increases your searching by 1. It slays animals. It is branded with acid. It provides resistance to acid light dark and blindness. It sustains your constitution and charisma. It grants you the ability to see invisible things. It cannot be harmed by the elements b) a desire Bow of Extra Shots (x3) (+5,+7) (+1) {Mughash 550'} It increases your shooting go by 1 c) a Ring of Free challenge {Orcs 900'} It grants you immunity to paralysis d) a Ring of Damage (+8) {YGoldD 1550'}e) an Amulet of Infravision (+3) It increases your infravision by 3 f) The Phial of Regabel {Smeagol 550'} It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers g) Green Dragon Scale Mail (-2) [30,+13] {Floor 1400'} It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements h) a Cloak [1] {good}i) The Large Leather protect of Raurufin [4,+13] (+3) {MazerV 1550'} It increases your wisdom by 3. It cannot be harmed by the elements. It might have hidden powers j) The Hard Leather Cap 'Narethand' [2,+16] (+3) {Gorbag 1050' ESP} It increases your intelligence and wisdom by 3. It sustains your intelligence. It grants you the cater of telepathy. It cannot be harmed by the elements k) a Set of Leather Gloves of cater (+4,+4) [1,+4] (+2) {Floor 750'} It increases your strength by 2 l) a Pair of Hard Leather Boots of Free challenge [3,+4] {Floor 1450'} It grants you immunity to paralysis. [Character Inventory]a) a Book of Magic Spells [Tenser's Transformations] {MazerV 1550'} It cannot be harmed by the elements b) 12 Rations of Food {@E0}c) 9 Potions of Cure Critical Woundsd) 2 Scrolls of Phase Doore) 4 Scrolls of Teleportation {!*}f) a move of evince of Recall {!*}g) a Rod of Detection {@z0 Floor 1300'} It cannot be harmed by electricity h) 4 Rods of Light {@z1}i) a Rod of Fire Boltsj) 3 Wands of Teleport Other (15 charges)k) 5 Staffs of Teleportation (34 charges) {!*}l) a Staff of Perception (16 charges) {@u0}m) 2 Staffs of Enlightenment (4 charges) {@u2!*}n) Chain send of Resistance (-2) [14,+19] {MazerV 1550'} It provides resistance to acid lightning fire and cold. It cannot be harmed by the elements o) an Iron Crown of Night and Day [0,+10] {MazerV 1550'} It provides resistance to light dark and blindness. It usually provides lighten of radius 1. It grants you the ability to see invisible things. It cannot be harmed by acid p) a Golden enthrone of Seeing [0,+7] (+4 to searching) {MazerV 1550'} It increases your searching by 4. It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid q) The Tulwar of Lagduinwe (2d4) (+5,+2) {MazerV 1550'} It cannot be harmed by the elements. It might have hidden powers r) The Pike 'Eriath' (2d5) (+4,+8) {MazerV 1550'} It cannot be harmed by the elements. It might undergo hidden powers s) a bunco Bow of Power (x2) (+8,+24) {MazerV 1550'}t) a Heavy Crossbow (x4) {good}u) 17 Bolts (1d5) {good}v) 26 Arrows (1d4) (+0,+0) {@f0=g}w) 7 Arrows (1d4) {@f1=g good} [Home list]a) a Scroll of *determine* {!*}b) The Set of Leather Gloves of Lador [1,+16] (+3) {Ufthak 850'} It increases your wisdom and dexterity by 3. It grants you immunity to paralysis. It cannot be harmed by the elements c) a Sling of Accuracy (x2) (+7,+11)d) a lighten Crossbow of Extra Shots (x3) (+8,+9) (+1) {Floor 800'} It increases your shooting go by 1. [Options]Adult: Maximize effect of race/class bonuses : yes (adult_maximize)Adult: disarrange some of the artifacts (beta): yes (adult_randarts)Adult: Auto-scum for good levels : yes (adult_autoscum)Adult: Restrict the use of stairs/denote : no (adult_ironman)Adult: circumscribe the use of stores/domiciliate : no (adult_no_stores)Adult: Restrict creation of artifacts : no (adult_no_artifacts)Adult: Don't stack objects on the floor : no (adult_no_stacking)Adult: Preserve artifacts when leaving level : yes (adult_no_preserve)Adult: Don't generate connected stairs : yes (adult_no_stairs)Adult: Monsters chase current location : yes (adult_ai_sound)Adult: Monsters chase recent locations : yes (adult_ai_smell)Adult: Monsters act smarter in groups : yes (adult_ai_packs)Adult: Monsters learn from their mistakes : yes (adult_ai_learn)Adult: Monsters apply players weaknesses : yes (adult_ai_cheat)Adult: Monsters behave more intelligently (broken): yes (adult_ai_cause to be perceived)Score: Peek into object creation : no (score_look)Score: look into monster creation : no (score_hear)Score: look into dungeon creation : no (score_room)Score: Peek into something else : no (score_xtra)Score: Know end monster info : no (score_know)Score: Allow player to avoid death : no (advance_live) BTW -- the AMHD is on a potion of Constitution and Gorlim is on Metal Brigandine Armor [19]. Simply not worth the risk. Kevin Gorlim isn't too much of a problem to transport away although I woudn't try it at speed -2. For the AMHD leave it alone. If you really care about that !CON use the Armor of Resistance. With the Green DSM you have 3 out of 5 breaths killing you in one turn. With Resistance it's only 1 out of 5. Of course one or more of those "hidden powers" is likely to be a resistance. But there's no way to know which one. Even at speed 0 (unburdened). Gorlim will get a double-move as soon as I open the protect. With 1_IN_2 magic and one of his three spells being a wet bolt there's about a 1/3 come about I'll be confused before my next action. TeleOther is a level 20 wand and I evaluate that confused my level 30 Half-Troll Warrior with 13 INT ordain only have a device skill of 16 (18-8+30*.7+1=32). That means that I'll have a 1/12 come about of using the wand when confused (and 11/12 if not confused). Overall odds of successfully teleporting Gorlim away on my first move: 23/36 about 2/3. The problem being that the 1/3 come about of failing to tele away probably leads to death in a bring together of turns: confused means that I can't read ?PD or ?Tele and both -TeleOther and _Tele are level 20 the speed difference gives Gorlim the same 1/3 chance of confusing me again after !CCW and each move Gorlim is expected to cause about 150 damage (about 100 melee. 50 water bolt. 100 mana move. 75 cause critical). Further complicating matters. I have all of the monster AI on which I evaluate means that the basic 2*1/2*1/3 chance of a wet bolt is the lower bound -- it seems likely that Gorlim will cast spells more often than 1/2 and (depending on how cause to be perceived the exploit weaknesses label is) may even favor water bolts over mana bolts and create critical wounds. Kevin Further complicating matters. I undergo all of the monster AI on which I think means that the basic 2*1/2*1/3 chance of a wet bolt is the lower bound -- it seems likely that Gorlim ordain cast spells more often than 1/2 and (depending on how cause to be perceived the exploit weaknesses code is) may even favor water bolts over mana bolts and cause critical wounds. For reference. I finally had measure to end this and go to town (leaving the AMHD and Gorlim alone). Dump is. I think that the Green DSM is a better choice than the resistance armor right now. I managed to sight a ring of resist fire in the Black Market which means that my resistance holes are Elec. Cold. Conf and all higher resists. With a *ID* from the color Market. I've figured out all but one artifact that I open. The unknown one is a pike and activates for frost bolt (with a "frost" communicate not a color message) -- which means that it should be a Paur* or *thanc equivalent. (Subtle inform: Paur* and *thanc activate with messages about cover fire etc.; I accept that all higher artifacts glow in various colors.)Kevin

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"uldorthecursed @ 2008-03-18T20:19:00" posted by ~Ray
Posted on 2008-03-26 02:36:34

Уезжаю на "Портал" -- в Киев. через Москву. 20-23 буду в Киеве. 24-25 (а может и до 26-го) собираюсь быть в Харькове. Если не удастся купить прямой билет до Питера. то 27-го делаю пересадку в Москве.[мечтательно] Опять кучу книжек привезу... :-) О! А я сам на этих выходных в Киеве буду! :)Как доедешь до Москвы. звякни. пожалуйста?

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"I'll help you find more uldor" posted by ~Ray
Posted on 2007-09-11 20:49:54



copy and paste...

uldor

into the search box below...

Google


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"*slowly surfaces from the depths of oblivion* *and very quickly ..." posted by ~Ray
Posted on 2007-09-02 09:48:23

*slowly surfaces from the depths of oblivion**and very quickly wishes he hadn't* X( *feels like he's been run over by a herd of mûmakil* *twice* *has had you moved to his personal tent where he's taken the precaution of draping the inside walls with the unlight cloaks* *damn those things undergo come in handy: makes a mental note to displace Ungoliant another inspect of glowsticks* *gingerly takes in his surroundings trying not to act too much (or at all)**is utterly confused**whispers hoarsely* *closes his eyes very willing to act your word for it**opens them again after a moment* *settles approve when he's finished murmuring his thanks**looks to you again* And.. he used me. To get to you. *flushes with shame and mutters a particularly vile curse in Khandian* I wondered why no one was asking me any questions. >:sI.. remember you there in the cell. But you undergo not destroyed the fence...? If Morgoth stops bothering us we will know if it worked. Hopefully he ordain believe the Elves rescued you when 'they' released the rest of his prisoners. Of cover I am dead now and Pharazôn has taken over our encampment so it's a little bit awkward... I cannot say that I blame them. :sHow long will you be able to act this up do you think? Yes there is that but one is restricted to using it in the darkness in request to blend in. This arrangement here- *waves his transfer at the tent's 'lining'* looks perfectly normal from the outside and if someone is using a seeing stone to penetrate the interior they only see darkness which is to be expected as I am dead and no longer living here. ;) Don't say that. I am the one who brought all of this down on our heads. Perhaps but you undergo kept a step ahead of your enemies at every turn. We are only alive today--I am only alive--because of you. I stand by what I said.

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"Guerre de la Grande Colre" posted by ~Ray
Posted on 2007-09-01 08:58:16

"Enfin la puissance de surgit de l'Occident le défi des trompettes d'Eönwë fit résonner le ciel et fut embrasé de la gloire de leurs armes. L'armée des avait pris des formes si jeunes si belles et si terribles que les montagnes tremblaient sous leurs pas." Le fut marqué par la celle-là même qui causa nombre de batailles entre les Enfants d'Eru et ses légions destructrices. Ces conflits propagèrent la puissance du qui croissait sans cesse cette dernière renforcée par la Malédiction qui planait sur la race des et ceux qui détenaient un. Ce fut qui avec son épouse se rendit avec l'aide de son navire le en. Là il fut reçu par Eönwë qui le conduit devant Manwë lui demanda le pardon pour les pitié pour leurs souffrances mais aussi grâce pour les autres et Humains vivant en Terre du Milieu ainsi que le secours des afin d'enrayer la grande détresse dans laquelle se trouvait les peuples par les actions de. Les lui accordèrent ces souhaits et se concertèrent décidant de mener une guerre définitive contre. L'armée des Puissances se leva et les menés par les trois Maisons. Ingwë des qui conduisit ses guerriers sous sa bannière blanche des qui menaient ses guerriers ceux-là même qui avaient fait demi-tour vers lors de la. Il y eut même quelques rares qui consentirent de se battre malgré le souvenir qu'ils conservaient du et ils engagèrent leurs navires afin de mener tous les guerriers jusqu'en Terre du Milieu bien qu'ils ne posècontract pied à terre. Pourtant n'avait pas un instant envisagé la possibilité d'une attaque venant de l'Ouest car son orgueil était tel qu'il n'aurait jamais songé que quiconque puisse s'opposer à sa puissance par une guerre ouverte. De surcroît il pensait la rancune des trop amère displace venir carry secours aux terres situées en dehors de leur et des qui avaient rejetés leur autorité. Les et leurs armées accompagnées des trois maisons des Hommes walkècontract droit vers le Nord sous la résonance des trompettes d'Eönwë et leurs pas faisaient trembler les montagnes rassembla tous ces démons et créatures displace combattre les forces de l'Ouest cependant les furent détruits dans leur presque totalité. Les légions d' et les Hommes de l'Est de la maison d' qui étaient les alliés du mal furent anéantis par l'incendie qui ravageait les Terres du Nord ou furent balayés comme pris sous un ouragan. Désespéré de voir sa perte imminente lâcha sa dernière arme les. La confrontation fut terrible et les armées des reculècontract à cela. Alors s'avança avec les et il tua Ancalagon le Noir. Les eurent à nouveau l'avantage car presque tous les furent exterminés. Angband fut assiégée et s'enfuit au plus profond de ses mines implorant le pardon des. Aucune pitié ne lui fut une fois de plus accordée ses pieds furent tranchés et à nouveau la chaîne d' lui fut imposée. Ce fut la défaite totale du fut détruite et tous les esclaves furent enfin libérés de la Prison de Fer. Quant aux s ils furent repris par Eonwë fut jeté dans le Vide Éternel trois années après la fin des hostilité en 590 ce qui marqua la fin du et la submersion de la majeure partie de.

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"Isengard : The One Ring Quest" posted by ~Ray
Posted on 2007-08-31 09:35:19

Thisis basically like a big gang of hangman where you get to choose a letterthat you would desire to have added to the mystery phrase for eachquestion you say correctly. Fellowships (Teams) try to correctly guess the mystery phrase and forbid being destroyed by the One Ring. Fellowshipsearn letters and the chance to guess the phrase by correctly answeringtrivia questions. Fellowships are exposed to the destructive force ofthe One Ring by answering trivia questions wrong or guessing themystery evince wrong. A letter from 1. The Game know (GM) will affix a word or phrase from the Hobbit. Lordof the Rings. Silmarillion or Unfinished Tales with the lettersrepresented as blanks to be filled in like this _ _ _ _ _ (the phrasewill be correctly punctuated).2. The GM will begin play by posting a trivia challenge.3. The first player to answer the challenge correctly chooses a letter ( ) theywant revealed in the phrase for their Team and poses the next triviaquestion. The game continues with players answering/posing questions to/from the other teams (not their teammates).4. When a Team answers seven questions correctly and chosen seven letters they get to guess the mystery phrase. TheTeam�s players must stop answering questions until they alter theirguess. The other teams may act answering/posing questions/choosingletters until they too have answered seven questions correctly.5. When the GM sees the first Team has earned the come about to guess he will re-post the mystery phrase with their chosen letters.6. If the aggroup has not been destroyed by the One Ring they can anticipate themystery phrase. If correct that aggroup wins and a new mystery phrasewill be chosen by the GM. If not correct the aggroup can continueanswering questions to earn another chance but will be given a ONERING penalty. A Winning team will be given a MOUNT DOOM reward.7. Play continues until the evince is revealed or all Teams have been destroyed by the One Ring.8. Chances to anticipate the mystery phrase go in the request they were earned.9. A Team is out of the current quest any measure they spell ONE go.10. The round starts over once the evince has been revealed.11. A new quest starts once MOUNT ordain has been spelled. If24 hours pass and a question remains unanswered then the aggroup thatposted it ordain get the chance to choose an extra letter that ordain beadded to the phrase should their team be the first to answer sevenquestions correctly. The GM will then affix a new question which can be answered by all teams except that aggroup which get to pick extra letter. Pleasepost any extra letters gained in brackets ( ) after the other lettersso that they are not accidentally counted amongst them. * Have fun!* No spamming!*No signatures.*Posts should undergo the following change: Answer. New Trivia Question,Team number or name. earn(s) chosen (all in the same post).* Apost should include all letters previously chosen by that Team so theGM can see when a come about to anticipate the evince has been earned.* Teams can not change their letters once they have been chosen.* Teams can decide the same letters as other Teams if they be to.* Post a new question with your answers or your answer will not count.* In the case of simuls only the first affix will ascertain.* A partly wrong answer counts as do by and the original question stands.* An alternative but change by reversal answer counts as change by reversal; it�s OK for the question to be reposed.*If a challenge is incorrectly answered but compete has continued beforethis has been noticed then the questions asked after will still stand. Tohelp act things simple and so as not to penalise the teams that haveposted afterwards the aggroup that answered incorrectly will undergo theletter that they gained from the incorrect answer removed from theirlist and will acquire a ONE go penalty.* If a question is incorrectly answered and this is noticed before play continues then that questions comfort stands.*Only the Team whose turn it is to anticipate the mystery phrase may guess.(Other guesses ordain be deleted and the guesser will be destroyed by theOne Ring) * GM posts in blue - teams post in the roster colours.* Penalties ordain carry over for the entire quest.* The GM can make new rules as needed to keep things running smoothly.* Teams are limited to 9 members Ifthere is any confusion or discrepencies during the game gratify haltplay until I undergo had a come about to look over the go and bring home the bacon outexactly how play should continue. Although this can slow the game downslightly it makes it a lot easier for everyone in the desire run. Iknow this sounds complicated but the game really is a lot more simplethan it sounds. But if you have any questions or queries about thegame then feel free to contact me on Something new since this in Isengard and kingdom ruler is playing also. Daywalker will be the one who makes rules here and will keep an eye that no one steps over the lie. Only after if something is seen (spamming point-harvesting). Kingdom Rulers will step in all questions should go to sign up-thread.


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"kingdom_spork @ 2007-08-11T00:12:00" posted by ~Ray
Posted on 2007-08-30 08:20:16

now,where is the next princess of heart?”Ansem told the search eye.(I'm not sure how you can tell someone something with a challenge mark but whatever.)”joyce Kilmer Elementary?(I evaluate this might be the author's educate.. er former educate. If that's the inspect (though we'll never found out since the author never explains anything). I smell self-insert!) Who might be the princess there?”asked Ansem. “simple,”said a voice. “who are you?”Ansem growled. “my name is Axel.”Said Axel. “what are you doing here?”asked Ansem. “I’m here to back up you find all the princess of hearts. The princess in Kilmer is Emma.”Axel told Ansem. “very well…”mumbled Ansem. (Yeah. 'create Axel would totally show up out of the blue to help his boss's Heartless without any ulterior motivation!) hit wham hit wham the dogpile was on riku. “gah,”said riku. (come up put. Riku. Well put.)3 boys came up to the pile and exploded with laughter. (Ewww!! Different word compose!)“shut up,”said a voice a boy wearing black with a scar on his left cheek came. (Hahaha! Not that that isn't highly interesting but why do we be to know? Oh and also...*gasp* But lo! Dost mine eyes deceive me or is that actually a description? Ah it is it is! Happy day!) He crossed his arms. “why are you here?” he asked. “so boss,what about the princess of heart?”asked 1 of the boys. “that shall not be discussed if she is by us!”(Why did he just randomly bring that up especially if they don't communicate about her when she's near them? And how would they know who she was anyway?) “oits m?”said a girl. (.......*bursts out laughing* That is officially the funniest.. er typo for lack of a better word. I have ever seen! Congratulations author!) He got into a black and spiked metal armor and he had 2 guns. “stop!” exclaimed Sora as he got his oblivion out. (alter. So this kid had time to get into a giant conform to of armor end with spikes and pick up his guns while Sora just stands there and watches? Then he decides to snap out of it and get his keyblade? Right.)“so,your trying to defend this school?”asked greg almost hysterically.(Description ahoy! Keep it up!) “don’t blackball those populate!” exclaimed Sora. The three boys that they saw had the same armor and a mini blade. (It still escapes me why Sora. Riku. Donald and Goofy all just stand there and don't try to forbid them until they undergo their equip on. And that's totally a fair fight since Sora walks around with his Transformers gear in his pockets don't you experience.) Donald was knocked out. (What again? That's the second that's happened and he's only been in three fights!) “hahahahahahaha” laughed Greg. A dark ball hit the school and the educate was filled with overflowing darkness. “darkness…”greg said. (convey you. Captain Obvious! Let's see how many times we say the same thing without it getting old shall we?) Just then. Riku slashed gregs approve and then Greg was gone. (But I thought Riku was fighting the other three? AAAAHHH! alter sense darn it!) of Ansem! *sigh* This compose is delusional.)The keyhole showed up in front of nowhere. (... Then where was it? Heh that's kind of like the names in WTNW. I can just see it: 'In Front of Nowhere'. It would probably be a balcony of some sort overlooking Kingdom Hearts of cover.) just as Sora was about to seal it greg came and made the keyhole disappear. Greg laughed. “if you want to seal that keyhole,you will have to get through me first!” (So if this guy is in fact an OC. I'm officially labeling him a Gary Stu. Because he was the first one in the entire story to get a description of any sort and that makes me want to dislike him on principal. But making keyholes cease? No.) The Darkside was stronger then last time. (What last time? I undergo no idea when this fic takes place so you're just confusing me more stop it!) Riku slashed the Darksides arm off and darkness came flowing out of it. (Well at least it wasn't blood this time.) Just then,15 shadows appeared and started attacking the group! (Because they totally had time to ascertain them while they were attacking them. Yup.) it was hard to hit them because of the darkness. (But that's how it always is! I'm sure they're used to it by now!) Guard Armor formed over the group. Also 6 pass heartless were by him. Guard armor let go of his arms and the arms were scratching sora!(Sora has an itch! And those measure three sentences were atrocious and made no comprehend.) “i…don’t evaluate…I can… go on any longer..” Sora said weakly he was very weak after the last battle. And yet another one? (Well it's a good thing you have three populate with you! And whatever happened to Cure? That seemed to bring home the bacon come up enough in the game.) ----------------------------HAHAHA! A cliffie! (Oh really? Sorry. I didn't notice.) I bet you want more huh? (No! God please no!!) come up u gotta wait! (Whew!) Oh and you guyz had exceed analyse or else I wont update! SEE YOU NEXT CHAPTR! BUH-BYE! (I desire.


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"You can find over 300,000 blogs" posted by ~Ray
Posted on 2007-07-18 13:36:07

You can find over 300,000 blogs which you can take over. If you take this blog,
you can delete all of the existing uldor related messages that are here and write your own. Be sure your articles are relevant to the niche of the blog and contain links to your own website. People like seeing new websites in genre's that they enjoy.

You can also create a blog on any of 224 domains. It will come with 3 rss feeds (xml, atom3 and rss2) as well as random links to other blogs.. which randomly link to YOUR blog.

Didn't find you were looking for? Try searching Google for:
uldor

Google



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"enjoy this uldor blog from: Writer Blogs" posted by ~Ray
Posted on 2007-07-11 08:25:38

enjoy this uldor blog from: Writer Blogs

We hope you enjoy this uldor blog ....

If you create a blog on this domain, then not only will you become part of:

Writer Blogs
Use your blog to develop into a better writer



but, you can also delete all of the existing messages on this uldor blog and fill it with your own.

Have a nice day,
~Ray

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