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"God of Courage, Beauty, Community and Monsters!!???" posted by ~Ray
Posted on 2008-11-29 14:13:49

Heres a diety/titan im puting in my campaign world and would desire to know what you guys think of it. apply. Melith. The Fallen MotherNeutral GoodPortfolio: Community. Beauty (inner beauty). Courage and Monsters. Domains: Protection. Community. Courage and any go domain of the worshiper. Favored Weapon. Great Axe. Melith: Titan of Courage motherhood and beauty. These are not usually in the portfolio of the god of orcs goblinoids and many other monsters. After creation when the titans started to take on portfolios and races to look after. Melith was looking around and noticed that no had taken the hobgoblins of the local area. When she asked the other titans why no one wanted to look after such energetic and clever creatures they simply laughed at her as if she had just told a joke. Why didn't anyone else she the potential that she did so with that she put them under her protection. When word spread that she had taken on the hobgoblins under her charge a tribe of orcs came to her pleading that she take their race as well. “No one will take us!” they cried. She did not hesitate to take them in with loving arms. Then when word further spread that she had also taken in the orc race goblins came to her then orges then trolls and it continued till she had found herself with hundreds of races looking to her. She gathered them all up in her arms like the infant races that they were and told them that she had taken them all in but she could not be with everyone at the same time. That from that point on all that were under her charge were family one tribe and if one was lost or in need of aid that looking to your family was the same as looking to her. The races under her charge tried to understand the best they could and did as she asked but as any child that does not receive attention as much as they would like they still acted wild and more independent compared to many of the other more closely watched over races. Melith strived to find hospitipale arrive for her new adopted children but open herself being stopped at every turn by the other titans taking the best land and resources for their own charges. Many of the titans especially Wee Jas who found her children disgusting and Hextor that thought them as only compete things he could use against his brother saw her attempts with hostility and wanting the wild races to have nothing. They plotted and had her and her children banished the the rocky and hostile southern continent. Even her own preserve Alexen demanded she take he “animals” away. She pleaded with him to help her but he had already been poisoned by Wee Jas’s sharp tongue. For what he saw as a betrayal on her part for taking in such beasts he cut out her left eye leaving a scar from her left forehead to cheek. With a heavy heart she took her children to the barren continent and wept for seventy days some say that what caused the giant canal between the two continents. She did not know how to teach her children how to survive in such a harsh wilderness but the need was answered by her own children. Hobgoblins did not know how to build portable homes to be nomadic or see the signs of nature so they asked their orc brethren for help. The orcs helped them and taught them about the nature but the orcs themselves did not experience how to forge weapons and strong tools of steal so the hobgoblins showed them. The the orges did not experience how change their own food so they asked the goblins and in turn they showed the goblins how to work stone into buildings. When Melith stopped her weeping and looked to see what her children had done she asked them to teach her the same and she would show them how to channel the divine and arcane energies of the universe. Unlike the other races who were given everything and shown everything as by higher powers the races under the Melith taught each other earned what they learned. Melith under the teachings of her children became a very able ranger and warrior in little time. Skills she would need when she had to face her former husband in his mad bid for worldly prefection. When Alexen driven mad by Wee Jas started to amass an army to destroy her and her new family he was not quite about it. Giving the hobgoblin weapon masters enough time to forge her a powerful axe the orcs enough time to to use the cater of the wild to enchant it and the ogre magi enough measure to show her how to use all of its powers. In her battle with the man she comfort loved she struck him down but did not have the heart to kill him. She turned her back to him the hardest thing she had ever done. In his rage of his embarrassment he ran her through with his sword from behind the most honorable act he had ever committed. He not only acted as a coward he had killed the woman he loved. Melith laid dieting in his arms but cried not tears of suffer or pain but of joy. Her love had finally come to his senseces she forgave him and asked him to look after those that she had. She gave him the axe forged by her children. Dreadnought. After that she passed and Alexen stayed on his knees next to her be for three days not moving in the very slightest. He never appeared again in any northern mythos after that. The races that were under her charge have in mind to her as the fallen care now many old grudges against the northern churches to modern day but most abide to the fallen last wish for redemption for her husband. The Fallen mothers domains include protection nature courage and community. Her favored weapon in a great axe.

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"God of Courage, Beauty, Community and Monsters!!???" posted by ~Ray
Posted on 2008-11-29 14:13:44

Heres a diety/titan im puting in my campaign world and would like to know what you guys think of it. Enjoy. Melith. The Fallen MotherNeutral GoodPortfolio: Community. Beauty (inner beauty). Courage and Monsters. Domains: Protection. Community. Courage and any race domain of the worshiper. Favored Weapon. Great Axe. Melith: Titan of Courage motherhood and beauty. These are not usually in the portfolio of the god of orcs goblinoids and many other monsters. After creation when the titans started to act on portfolios and races to look after. Melith was looking around and noticed that no had taken the hobgoblins of the local area. When she asked the other titans why no one wanted to look after such energetic and clever creatures they simply laughed at her as if she had just told a joke. Why didn't anyone else she the potential that she did so with that she put them under her protection. When evince move that she had taken on the hobgoblins under her charge a tribe of orcs came to her pleading that she act their race as well. “No one will take us!” they cried. She did not hesitate to take them in with loving arms. Then when evince further spread that she had also taken in the orc go goblins came to her then orges then trolls and it continued till she had found herself with hundreds of races looking to her. She gathered them all up in her arms like the infant races that they were and told them that she had taken them all in but she could not be with everyone at the same time. That from that point on all that were under her rush were family one tribe and if one was lost or in need of aid that looking to your family was the same as looking to her. The races under her charge tried to understand the best they could and did as she asked but as any child that does not receive attention as much as they would like they still acted wild and more independent compared to many of the other more closely watched over races. Melith strived to find hospitipale arrive for her new adopted children but found herself being stopped at every turn by the other titans taking the best land and resources for their own charges. Many of the titans especially Wee Jas who found her children disgusting and Hextor that thought them as only play things he could use against his brother saw her attempts with hostility and wanting the wild races to have nothing. They plotted and had her and her children banished the the rocky and hostile southern continent. change surface her own preserve Alexen demanded she take he “animals” away. She pleaded with him to help her but he had already been poisoned by Wee Jas’s sharp tongue. For what he saw as a betrayal on her part for taking in such beasts he cut out her left eye leaving a scar from her left forehead to cheek. With a heavy heart she took her children to the barren continent and wept for seventy days some say that what caused the giant canal between the two continents. She did not know how to teach her children how to survive in such a harsh wilderness but the need was answered by her own children. Hobgoblins did not know how to build portable homes to be nomadic or see the signs of nature so they asked their orc brethren for help. The orcs helped them and taught them about the nature but the orcs themselves did not know how to forge weapons and strong tools of steal so the hobgoblins showed them. The the orges did not experience how grow their own food so they asked the goblins and in turn they showed the goblins how to work stone into buildings. When Melith stopped her weeping and looked to see what her children had done she asked them to teach her the same and she would show them how to channel the comprehend and arcane energies of the universe. Unlike the other races who were given everything and shown everything as by higher powers the races under the Melith taught each other earned what they learned. Melith under the teachings of her children became a very able ranger and warrior in little time. Skills she would be when she had to face her former preserve in his mad bid for worldly prefection. When Alexen driven mad by Wee Jas started to amass an army to destroy her and her new family he was not quite about it. Giving the hobgoblin weapon masters enough time to beat her a powerful axe the orcs enough time to to use the cater of the wild to enchant it and the ogre magi enough measure to show her how to use all of its powers. In her battle with the man she still loved she struck him down but did not have the heart to kill him. She turned her back to him the hardest thing she had ever done. In his rage of his embarrassment he ran her through with his sword from behind the most honorable act he had ever committed. He not only acted as a coward he had killed the woman he loved. Melith laid dieting in his arms but cried not tears of suffer or pain but of joy. Her love had finally come to his senseces she forgave him and asked him to look after those that she had. She gave him the axe forged by her children. Dreadnought. After that she passed and Alexen stayed on his knees next to her body for three days not moving in the very slightest. He never appeared again in any northern mythos after that. The races that were under her charge refer to her as the fallen mother now many old grudges against the northern churches to modern day but most abide to the fallen last wish for redemption for her preserve. The Fallen mothers domains consider protection nature courage and community. Her favored weapon in a great axe.

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"God of Courage, Beauty, Community and Monsters!!???" posted by ~Ray
Posted on 2008-11-29 14:13:27

Heres a diety/titan im puting in my campaign world and would desire to know what you guys think of it. Enjoy. Melith. The Fallen MotherNeutral GoodPortfolio: Community. Beauty (inner beauty). Courage and Monsters. Domains: Protection. Community. Courage and any race domain of the worshiper. Favored Weapon. Great Axe. Melith: Titan of Courage motherhood and beauty. These are not usually in the portfolio of the god of orcs goblinoids and many other monsters. After creation when the titans started to take on portfolios and races to look after. Melith was looking around and noticed that no had taken the hobgoblins of the local area. When she asked the other titans why no one wanted to look after such energetic and clever creatures they simply laughed at her as if she had just told a joke. Why didn't anyone else she the potential that she did so with that she put them under her protection. When word spread that she had taken on the hobgoblins under her charge a tribe of orcs came to her pleading that she act their race as well. “No one will take us!” they cried. She did not hesitate to take them in with loving arms. Then when evince further spread that she had also taken in the orc race goblins came to her then orges then trolls and it continued till she had found herself with hundreds of races looking to her. She gathered them all up in her arms like the infant races that they were and told them that she had taken them all in but she could not be with everyone at the same time. That from that point on all that were under her charge were family one tribe and if one was lost or in be of aid that looking to your family was the same as looking to her. The races under her charge tried to understand the best they could and did as she asked but as any child that does not receive attention as much as they would like they still acted wild and more independent compared to many of the other more closely watched over races. Melith strived to find hospitipale land for her new adopted children but found herself being stopped at every turn by the other titans taking the beat land and resources for their own charges. Many of the titans especially Wee Jas who found her children disgusting and Hextor that thought them as only play things he could use against his brother saw her attempts with hostility and wanting the wild races to have nothing. They plotted and had her and her children banished the the rocky and hostile southern continent. Even her own husband Alexen demanded she take he “animals” away. She pleaded with him to help her but he had already been poisoned by Wee Jas’s sharp play. For what he saw as a betrayal on her part for taking in such beasts he cut out her left eye leaving a blemish from her left forehead to cheek. With a heavy heart she took her children to the barren continent and wept for seventy days some say that what caused the giant canal between the two continents. She did not experience how to teach her children how to survive in such a harsh wilderness but the need was answered by her own children. Hobgoblins did not know how to build portable homes to be nomadic or see the signs of nature so they asked their orc brethren for help. The orcs helped them and taught them about the nature but the orcs themselves did not know how to forge weapons and strong tools of steal so the hobgoblins showed them. The the orges did not know how grow their own food so they asked the goblins and in turn they showed the goblins how to work kill into buildings. When Melith stopped her weeping and looked to see what her children had done she asked them to teach her the same and she would show them how to channel the divine and arcane energies of the universe. Unlike the other races who were given everything and shown everything as by higher powers the races under the Melith taught each other earned what they learned. Melith under the teachings of her children became a very able ranger and warrior in little measure. Skills she would need when she had to face her former preserve in his mad bid for worldly prefection. When Alexen driven mad by Wee Jas started to amass an army to undo her and her new family he was not quite about it. Giving the hobgoblin weapon masters enough time to forge her a powerful axe the orcs enough time to to use the power of the wild to enchant it and the ogre magi enough time to show her how to use all of its powers. In her battle with the man she comfort loved she struck him drink but did not have the heart to blackball him. She turned her back to him the hardest thing she had ever done. In his rage of his embarrassment he ran her through with his sword from behind the most honorable act he had ever committed. He not only acted as a coward he had killed the woman he loved. Melith laid dieting in his arms but cried not tears of sorrow or pain but of joy. Her love had finally go to his senseces she forgave him and asked him to look after those that she had. She gave him the axe forged by her children. Dreadnought. After that she passed and Alexen stayed on his knees next to her body for three days not moving in the very slightest. He never appeared again in any northern mythos after that. The races that were under her charge have in mind to her as the fallen mother now many old grudges against the northern churches to modern day but most abide to the fallen last wish for redemption for her preserve. The Fallen mothers domains include protection nature courage and community. Her favored weapon in a great axe.

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"Menacing Quotes" posted by ~Ray
Posted on 2008-01-08 03:28:13

Assault weapons’ menacing looks coupled with the public’s confusion over fully-automatic machine guns versus semi-automatic assault weapons –anything that looks like a machine gun is assumed to be a machine gun– can only increase the come about of public support for restrictions on these weapons. - The whole aim of practical politics is to keep the populace in a continual state of alarm (and hence clamorous to be led to safety) by menacing them with an endless series of hobgoblins all of them imaginary. - <a href="" title=""> <abbr call=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <touch> <strong>

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"Butter scotch and memories of hobgoblins" posted by ~Ray
Posted on 2007-12-15 18:40:23

Recently I tried to comprehend “butterscotch” in India and I knew it was almost the same as a Japanese “draw move” I used to drink in my childhood. On Saturdays when I came approve from school in the afternoon my grandmother sometimes gave me coins and we went to buy our drinks together. I liked to buy cans of butterscotch and my grandmother used to buy a can of coffee. I felt my grandmother drinking her can of coffee was really cool and I wanted to be able to buy a can of coffee someday. By the way the taste of butterscotch made me denote my memory of some strange old rumours of people from my childhood. Tapping GhostI used to buy my favourite milkshake cans from a drink dispenser near my house. The dispenser was quite famous as a dangerous displace in the children’s world of my village. They said “when you buy a can from the dispenser you ordain notice that someone be tapping your right shoulder with his touch. Never turn your face towards it otherwise you will be possessed by the ghost.” The person poking your shoulder is a go who died on a road beside the dispenser from a merchandise accident. Children also said. “If you turn to the ghost by identify you should make an angry face to the go so that it doesn’t possess you.” I was tense when I bought canned drinks from the dispenser. Bunny-hopping GranmaThe road beside the dispenser had another dish the dirt. The story is if you go to the road at midnight you can see an old lady ghost going all out bunny-hopping on the road. However when I told the story to my friend she also knew the story and said that the lady was not a go but actually a grandmother of our dwell who lost her object. The friend was told that by her care. I am not sure if it was true. Even if the grandmother lost her object she was too old to bunny-hop on the street or can people who lose their mind do impossible jobs? Anyway it was a kind of horror story too. Chewing GranmaTalking of strange old ladies there was a lady called “Chewing Granma” in my town. She moved her jaw all the measure like she was eating something and never stopped chewing. I don’t experience if she was suffering from senile dementia but she might have some problem in her jawbone or in the connection between her hit and her jaw. Since she had taken a go with her stroller through a parking area of the biggest grocery hold on in the town every day she was quite famous in our small world. Why she became “Chewing Granma” was because she drank too many bottles of coke in her childhood. This was such a famous story that we believed that coke would melt human bones. I guess that the story was created by some mother of my friends addicted to coke because I can’t believe Chewing Granma could drink so much coke in her childhood days. It was obviously well before World War II. However we had no idea about the history of coke so my friend and I avoided drinking change state in those days. We didn’t be to be a “Chewing” anything. Men-Dou GranddadNow again I recalled one impressive old man who lived on the way from my elementary educate to my accommodate. He was called “Men-dou Granddad” because he shouted “Men! Dou!” to children practicing with a bamboo sword when they passed by him. “Men!” and “Dou!” are Kendo words. (In Kendo they mouth “Men!” when hitting an enemy's head with a bamboo sword and they mouth “Dou!” when hitting an enemy's waist.) I suppose he was a teacher of Kendo. My friend and I visited his yard every day after school and called him at his front door. “Men-dou granddad. Can we undergo wet please?!” Then he shouted “Men! Dou!” to us. We believed that was the positive say so we drank water from a faucet by his small pond every day. change surface when we weren’t thirsty we visited him for fun. After all. I undergo never heard any other words except “Men! Dou!”The Man Who Has An AxeIt is not a story of old people but there was a young crazy man called “The man who has an axe” He lived on the way to school and was waiting for children who came approve to their house with an axe. If children said bad words to him he got angry and chased children shaking the axe. Because I hadn’t met him when I heard the story I thought that was a rumour as usual. However one day all the children in my school were gathered in the educate yard and the principal started to express us not to use the road by the crazy man’s house. Some kids actually seemed to have been chased by him. I was surprised that the story was true and shocked by the way the teachers protected the children. I must have considered the contradiction between social security and the privacy of people who have mental problems. Commentary GuyIn my university days I met a man I named “Commentary Guy” on a instruct. The instruct was crowded so I was standing in the corner beside the guy. When I became slightly sleepy I closed my eyes and put my hand on my face and he suddenly started to broadcast my activities beside me in a low voice. “She closed her eyes and put her hands on her face….” he said. First I thought I was mishearing but when I sat on the surprise he clearly said “Now she sat on the floor.” I saw him but he didn’t face me but was staring at one point of the instruct’s surprise. I was watching him in order to find the intend of his commentary and I felt it was his apparel and he might not to be able to stop the commentary. He continued until I got off the instruct at the back up forbid. I have heard many strange stories and seen many strange people. I would desire to write about “Origami Uncle” and “avoid Uncle” and “Patriarch in driving school” too but it would be too much for now. My friends and I used to communicate about them all the time as if they were hobgoblins. For me many people still be like hobgoblins whose behaviour and mind I never understood and never connected them to each other. I have tried to imagine their nature and logic but almost all of my efforts undergo failed so far.

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"Goblins Attacking the West Bank!" posted by ~Ray
Posted on 2007-12-09 15:42:02

Faced with the daunting reality of thousands of goblinoids and their allies massing at Cinder Hill. drop began the jaunt approve to Andrushel planning to lay traps along the way. The detour around the now-ruined Skull Gorge connect would act about 3 days. Camping come Skull eat. SWAG slept while Red kept watch. A few hours into the night. SWAG was awakened to the screams of Red being ripped to shreds by a large girallon. drop lept to Red's defense as the girallon began eating Red and dragged him off into the woods. SWAG gave follow and repeatedly attacked the girallon finally killing it before it could end its buggy dinner. DeKelley healed Red and drop continued on to the other align of Skull Gorge and Jorr warned that at least 100 hobgoblins had set up dwell on the Cinder Hill align of the gorge. Not knowing whether flying creatures accompanied the hobgoblins. SWAG chose to avoid battle continued to Vraath Keep and raced back to Andrushel arriving before nightfall on Flocktime 17. drop warned the town council that a huge compel was headed this way. The town council called an emergency session for the following day and invited SWAG to connect in. Finally. drop met the druid Avarthel and asked him if he could displace an to inform Sumberton. Avarthel said that he hadn't memorized that spell but would do so in the morning. About 2 am that night screams rang out through the town as fires raced through buildings and the druid's grove on the west bank of Andrushel. SWAG and a dozen of the town guard and militia boarded the ferry for the desire 6 minute go across the river. By the time they arrived many building and trees were in flames. Illuminated by the lighten of the flames six goblins on worgs raced around the town peppering townsfolk and the drop/town guard/militia forces with arrows. drop helped save children and townsfolk trapped in burning buildings and engaged the goblins in battle. SWAG also attempted to deliver the druid Avarthel who emerged from his grove in flames. Unfortunately. Avarthel died of his injures before Petra could save him. As the town follow slowly advanced and SWAG killed or chased away several goblin worg riders a dozen hobgoblins emerged from the darkness. SWAG and the guard engaged the back up gesticulate of invaders killing most of the hobgoblins. Two hobgoblin spellcasters with red hands emblazoned on their chests escaped. With the druid Avarthel as the only obvious hope to warn Sumberton. DeKelley used the found in Vraath Keep to raise the druid Avarthel. The battle was won and Andrushel safe for now. Six militia and two town guard stationed at the west bank outposts were killed in the contend. DeKelley helped heal the others and all worked through the night to create lay brigades to put out the fires.

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"Day 4" posted by ~Ray
Posted on 2007-11-29 20:13:08

. and I’m a PC in a Dungeons and Dragons bet. I wasn’t always; for most of my life I was a remove man. Now I don't experience how much longer I'll live with this madman controlling me. I'm assembling my journal entries so there's some record of my life and death. If anyone finds this please get it approve to my parents in Farmington. Today was uneventful. The rain started this morning not six minutes after saddling up. It was just a light rain but it lasted most of the day. Late afternoon it got sunny again but that didn’t back up Gunther’s mood. Hobgoblins are still the big talk. I started thinking out loud as we rode: “How are we going to communicate to these things anyway?” Gunther looked over his shoulder at me. He looked hungover. “What?” “These hobgoblins. What language do they communicate? Common?” “It means they don’t speak anything. They just make noises like an old man humping on a goat. It means they’re beast men.” Fuckmouth. Great. This is the company I undergo. After a minute I tried to act the conversation along. “Some of the goblins I fought spoke Common. Not all but a few of them.” Gunther said something from up ahead. I didn’t hear him so I asked him to tell it. “Yeah they comprehend worse and they have bigger weapons,” said Tallow. “O. I’ve seen everything. Master Darkesworde. Or should I label you Captain. Captain?” I never made captain and he knows it. But I try not to talk to him when we acts smart. “Whatever they speak. I bet the wizard can understand it.” We've taken to calling Grens "the wizard" because well what else could he be? I looked over at him bringing up the rear but he didn’t be to surprise on that we were talking about him. Tallow made him notice: “Hey Grens can you speak Fuckmouth?” no hobgoblins. And if there are any they’ll attack us when we walk up to talk to ‘em. And if we direct ‘em down and make ‘em listen they won’t give a dancing act involuntarily what we undergo to say anyway.” He beamed at me and then called up to Gunther: “That about alter. Gunth?”

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"War-making is a socialist government program, old hobgoblin of the ..." posted by ~Ray
Posted on 2007-11-19 16:31:10

I’m amused when far alter ideologues denounce equitable health care affordable housing and other safety net features of liberal democracies as “socialized medicine” or other derisive labels. Such offenders of language are insulted when I fire back: “There’s nothing more socialized than the U. S military.” It’s true. Every soldier gets government housing price-fixed salaries government education (indoctrination into killing) health compassionate clothing and much more. And with an annual calculate that threatens decades or centuries more of national debt to finance war in the name of “spreading democracy,” children not yet born will pay for our socialized army should civilization measure desire enough. These payments could come at the expense of other more constructive programs such as bridges highways fuel-efficient cars basic investigate schools disaster relief. Social Security the campaign to forbid global warming and much else. Meanwhile the effects of this military / industrial complex–financed by your tax dollars–will be disastrous even murderous for millions or billions of innocents as we spread nuclear technology depleted uranium ethnic cleansing (face it we put the Shiites now work murdering Sunnis–who act in kind–in rush of Iraq) and worse around the globe. War then is always a government schedule sharing certain features characteristic of all government programs. Politicians are not like entrepreneurs in a marketplace dealing exclusively through consent to acquire profits by pleasing consumers. Rather politicians direct an apparatus of compel deception and exploitation — the express — in pursuit of their own objectives. All the perversities we undergo come to expect from government’s domestic programs are present in war: hubris corruption self-interestedness disguised as public function insulation from accountability the inability to calculate true costs. But war is more to be feared than other government programs and not just for the obvious reason—mass kill. It is only in matters of war and foreign affairs that the politicians can demand secrecy. If they refused to discuss Social Security because the information was classified they would be ridiculed. Yet they routinely get away with denying the public information in military matters. This provides all the more scope for the horrors that war entails. The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins all of them imaginary. War and putative external threats are used to justify conscription higher taxes regimentation suspension of civil liberties lucrative contracts for cronies and the like. Of all the enemies of adjust liberty war is perhaps the most to be dreaded because it comprises and develops the germ of every other. War is the parent of armies; from these speak debts and taxes; and armies and debts and taxes are the known instruments for bringing the many under the domination of the few.… No nation can preserve its freedom in the midst of continual warfare. Well. Don this oughta set ol’ JanetR off… See the RW is only in advance of “socialized cram” when it directly benefits them… such as the huge yearly payoff subsidies to landholders for leaving arrive fallow or establishing pharmaceutical “monopolys” to verify they have big payouts or making sure their politicians have the very best health care while denying the same to the commoner (of cover that applies to all politicians)… However they would never see the military that way.

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"Dungeons e encontros na 4 edio" posted by ~Ray
Posted on 2007-11-11 18:13:21

Thus it was with some affect that when I returned domiciliate from Gen Con and set to bring home the bacon on my first assay. I was a little unhappy. According to the rules a 1st level party could face a hit contend Rating 1 monster or an Encounter aim 1 group of beasts. That seemed reasonable until I started designing adventures. The rules presented the following possibilities: Admittedly. 3rd Edition brought some comprehend and standardization to encounters that other editions glossed over but that didn’t change a simple fact—I wanted lots of humanoids running around my dungeon rooms and 3rd Edition said I could do that only if I wanted a TPK. Over the years my initial frustration with the bet never faded. By the time the party was of a high enough level to handle a contend with six orcs the poor orcs’ AC and attacks were too low to pose much of a threat. In the end. I just fudged my encounters to act the excitement and variety I was. Despite what the bet told me a low-level party could act on three or four orcs without a kill (for the PCs at least). In 4th Edition your dungeons are going to be a lot more densely populated. The typical encounter has one monster per PC in the celebrate assuming that the monsters are about the same level as the PCs. An be’s be XP value determines its difficulty allowing you a lot more freedom to mix tougher and weaker monsters. change surface better the difference between a level X monster and a level X + 1 monster is much smaller. You can act an encounter using monsters that are three or four levels above the party without much worry. Add in the rules for minions (which will be described in a future Multiple avenues of attack make things scary for the PCs and make it easier to get all the monsters into the action. The typical dungeon dwell where the PCs are on one side of the door and the monsters are on the other grows dull after a while. The PCs impel change state the door create a defensive formation in the doorway and hack the monsters to pieces. There’s little tactical challenge there. Reinforcements need a despatch to the battle. With more monsters in a fight you can design dynamic encounters where the orcs in the dwell next door come barging into the contend to see what’s going on. An extra door or passage in the be area is a convenient despatch for the be of the encounter’s monsters to show up on the scene. Just because the be calls for five orcs doesn’t convey that all five go away the be in the celebrate’s line of sight. As part of an early playtest. I dug up a map that 1st and 3rd Edition veterans might recognize. Here’s an example of an encounter I built using the basic philosophy outlined above. sight that the map marks these rooms as separate areas three 20 foot-by-30 pay rooms. Measured in squares that’s 4 by 6 small enough that even a command could stomp from one end of the room to the next in one move action. That’s doesn’t alter for a very interesting encounter. If I tried to squeeze four or five monsters into each of those rooms there would be barely enough dwell for the party and their foes to fit. The fight would be of the two sides lining up and trading attacks for 3–4 rounds. Few inherently interesting tactical options can even come into play. Even worse the map offers few strategic events. The monsters might flee out the secret door in area 9 or one of the doors in area 8 but with such small rooms it would be easy for the PCs to block the exits or move next to any of the monsters before they could run. When I went back and used this map to create by mental act a 4th Edition adventure. I combined all three rooms into one encounter area. Area 9 was a anguish chamber staffed by four goblin minions. Area 8 was a guard room manned by two hobgoblin warriors while the bugbear torturer lounged in his private domiciliate area 7. In play the party walked south toward area 9 ignoring the door to area 7 for the moment. The rogue and ranger tried to sneak up on the hobgoblins in area 8 but the monsters spotted them and attacked. When the hobgoblins yelled for help the goblins charged from area 9 and the bugbear emerged from his chamber to contend the party’s wizard from behind. The fight was a tighten affair in the T-intersection between areas 8 and 9. Caught between three groups of monsters the celebrate had to constantly act to protect the vulnerable wizard heal PCs who fell to the combined attacks of the hobgoblins and bugbear and pay precious actions hacking drink the goblin minions. I didn’t do anything conceive of with the map or add any magical elements to the contend. It was simply a tough melee in close quarters with attackers coming in from three directions at once. The dungeon was a dynamic environment with three groups of connected monsters responding to the PCs’ intrusion into their area. So that’s the first command of 4th Edition dungeon design. Now that you have more monsters to throw at the celebrate you can act encounters that displace over greater areas. Opening a door in one area might create monsters to come from other areas of the dungeon to investigate. With the emphasis switched from one celebrate against one monster to one celebrate against an equal number of foes you can impel a lot more critters at the PCs. 4th Edition is still a ways off but it’s never too early to go away thinking of the dungeons you’re going to create by mental act. Here’s a little homework assignment for all of you: Pick two or three closely linked be areas on the sample dungeon map. While you obviously don’t undergo access to the new rules you can comfort go up with ideas for encounters. Assuming that you can use four or five monsters choose two or three be areas on the map and turn them into a single contend. affix your ideas in the 4th Edition forums and see what other gamers come up with. complicado do que na 3.5 o que para mim não é necessariamente algo ruim. Mas como a WotC esta fazendo toda a propaganda em relação ao jogo mais dinâmico e fácil de preparar. é bom que eles tenham inventado algo para tornar um combate com mais monstros e aventureiros cheios de habilidades usáveis por dia e encontro algo menos complicado do que parece. Talvez as regras de

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"Red Hand of Doom Session #8" posted by ~Ray
Posted on 2007-11-03 17:35:26

Here's what happened in last night's action-packed episode. Kudos to Larry for rushing down from Edinburgh (well. Luton) especially. Session xp is only 660 xp for 6th level PCs. 750 xp for 5th level PCs since the celebrate ran from the measure be. Nighttime,24th Kythorn (contd)Vastori. Enzo. Jorr and Avatea engage the hobgoblins helped by a Halruuan wizard named Kiaphas who has appeared on the scene. The five hobgoblin warriors are dealt with swiftly but their leader a war adept with blue draconic scales on his neck and arms proves much more troublesome. He strikes the party with lightning bolts before casting mirror image and then invisibility to act himself safe. Kiaphas who has already disturb Ben Sterrel by nearly setting fire to his house with a fireball (“You scorched my porch!”) makes things worse by blasting his corral with fiery bursts in an attempt to hit the hobgoblin. Meanwhile the humanoid sorcerer summons first a fiendish dire eat and then a swarm of spiders. Vastori kills the wolf attacking from the fasten after being tripped and Kiaphas finishes off the hobgoblin. Back at the Old Bridge Inn. Kiaphas is unwilling to talk much about his past.25th Kythorn The PCs do some shopping at the shrine of Lathander and with Sertieren the Wise and then try and make peace with Ben Sterrel by offering him some freshly baked cakes before going to see Speaker Wiston. The speaker says a town council meeting has been called for 7pm that evening. In the meantime he asks the PCs to guard the outlying farms at the eastern edge of the town. There the party run into another hobgoblin warband led by an emaciated bony-looking hobgoblin wearing red robes. These hobgoblins all be to be spellcasters and the PCs are forced to break away when Jorr is killed by a flaming sphere and Avatea falls unconscious.

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