I had picked this up at a local con this past pass. I had heard the label before but was previously unaware of the Cheapass Games version. My comments are aimed primarily at the boxed set version as some comments I've read seem to tell that there may be variations in the rules. Contents of the box consider a deck of cards a very nicely illustrated come in showing Dr. Lucky's mansion a pile of painted wooden discs (arouse tokens) and playing pieces a large pawn style wooden piece to represent the good Doctor and an assortment of smaller ones in different colors for the players. Thoughts on components: Nice but a little forbear. The come in is very nicely drawn much nicer than the pics I've seen of the Cheapass version (which at an SRP of $35 for this one it should be). I am a little disapointed in the playing pieces - maybe I'm just spoiled by all of the nicely sculpted pieces available in many games these days. The cards are nice stock and should direct up come up. Thoughts on the game itself: Fun and simple. I'll just furnish a very quick summay of the bet compete:All of the players start in the entry-way of the Doctor's mansion the Doctor starts in a randomly selected dwell. During each player's turn they can do the following:They can alter one "free" act into an adjoining dwell or corridor. They can play movement cards on either themselves or the Doctor (these vary from "move X number of spaces" to "act to a specific dwell"). They can make a murder attempt on the Doctor. (must be in the same room and in a dwell that no other player is occupying or can see into). A murder act can either be made with a kill separate which have varying strength values or without one which has a strength value of 1. They can examine the dwell to draw a card. This last option can only be done if no other cards were played and no murder attempts were made. After each player's move the adulterate moves. He moves from room to room of his mansion on a predetermined path. There are also "Spite Tokens". After every unsuccessful murder attempt the player gains a Spite Token. The player gains an automatic +1 to every kill act for each Spite Token they own. When a murder act is in progress the other players have the come about to balance it. This can be done with Failure Cards. Each has a Failure Number associated with it and they can be combined from multiple players to forbid the kill act. arouse Tokens can also be traded in here - each arouse Token used in this way has a Failure determine of 1. This is definitely a last resort option however as the player attempting the murder gets to add all of these tokens to his share. There is a bring together be of luck involved and I won't say that this is an especially deep game though there is some strategy. I've found that most player's turns will turn around one of two focuses: Preparing/setting up for a murder attempt moving/drawing cards to set up for a future murder attempt or actually getting into position and making one. It seems like most turns (3/4 or 4/5) will be the former. I don't find this a huge problem as these turns go by quite quickly and the overall pace of the bet is pretty quick. In games with more players (I played with 4) there may be more time dedicated to this as with more players on the board it will be more difficult to sight an unobserved corner in which to make a kill attempt. Overall Thoughts: As I said a simple and fun game. Strictly beer & pretzels. I was a little disapointed in the cost of the boxed set ($35 SRP). The components are nice but not exceptional and the gameplay itself while fun does not alter for a really deep bet. For the cost I'd evaluate a little more. This disapointment would have been non-existent if I'd bought the Cheapass version as it's strictly relative to be. If you're in the market for a fun and simple game that can be fast playing this is worth a be. If the cheap version is at all available though. I'd recommend that over the boxed set version unless you absolutely undergo to have the nice looking beat color come in or if you can get it for a better determine than I did.
Two things about your analyse.. or one difference and one question. One difference between the box set and the Cheapass version are the spite tokens. The Cheapass version lacks them and it can really bog the bet drink when there aren't a lot of attempts to kill the good doctor and populate can stock up on failure cards. The arouse tokens sound like a good solution. Heck you can even combine those into a strategy of just running around early trying to poke Lucky in the eye just for the spite token to improve your blackball attempts later. One thing I would desire clarification on is a rule in the Cheapass version that I didn't see in your analyse. In the Cheapass version when Dr Lucky moves to a room you check to see if he meets up with anyone. If he does then the move order is broken and it becomes that player's turn. I know that people are very change integrity on whether they like this command or not. I like it because you can go around the house with the adulterate and rack up cards but I can see where people wouldn't desire it because their move can get repeatedly skipped due to no accuse of their own. Did the box set undergo this rule or did they arrange it out?
I should clarify: I do not own the Cheapass version. I interact from what I've construe about it here that the Spite Tokens were included as an optional rule. My apologies if this was unclear. I would not want to compete the bet without the arouse Tokens. They undergo two effects on the game:1: They encourage early kill attempts change surface if you experience you're going to fail as there is a tangible and important reward for doing so.2: They add an additional option for stopping late-game kill attempts. This is a last-resort option as it adds to the strength of the player that they were used on. alter: I'll have to double-check on the rule you mention. We did not compete this command during the several sessions of this that I did play but it's possible we overlooked it.
One thing I would desire clarification on is a rule in the Cheapass version that I didn't see in your analyse. In the Cheapass version when Dr Lucky moves to a room you check to see if he meets up with anyone. If he does then the turn order is broken and it becomes that player's turn.
One difference between the box set and the Cheapass version are the spite tokens. The Cheapass version lacks them and it can really bog the game drink when there aren't a lot of attempts to kill the good adulterate and populate can have up on failure cards. The arouse tokens appear like a good solution. Heck you can change surface incorporate those into a strategy of just running around early trying to thrust Lucky in the eye just for the spite token to improve your kill attempts later.
It isn't wrong to say that the Cheapass version lacks spite tokens but it also lacks pawns for that matter. Remember it's Cheapass. It actually has the arouse tokens command listed as a variant in the command book (or at least the director's cut does which is the one I have). Of course you undergo to supply the actual tokens yourself but that's easy.
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